Reality Is Broken : Why Games Make Us Better and How They Can Change the World With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be uséd for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.eBay integration by
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Reality Is Broken : Why Games Make Us Better and How They Can Change the World
I try to put anything that stands out in photos or in the condition section.
Reality Is Broken : Why Games Make Us Better and How They Can Change the World
Brand new, never read.
P. S. Ser.: The Gulag Archipelago Volume 2 Vol. 2 : An Experiment in Literary In
The book is illustrated with collage art made from old photographs.
P. S. Ser.: The Gulag Archipelago Volume 2 Vol. 2 : An Experiment in Literary In
This novel is a slow burn that pays off beautifully in the end.
